India’s Supreme Court has ruled that poker, fantasy sports, and rummy constitute gambling, upheld a 28% Goods and Services Tax (GST) rate, and permitted retrospective taxation on the full face value of bets rather than on gross gaming revenue (GGR). The ruling has dealt a significant blow to India’s online gaming industry, which was already navigating difficult conditions.
Poker, Rummy, and Fantasy Sports No Longer “Merely Skill-Based”
The Court classified popular online formats as games of chance, regardless of the element of skill involved. This reclassification automatically brings operators under the 28% GST regime and fundamentally alters the tax framework for the entire industry.
Beyond poker, rummy, and fantasy sports, Teen Patti, Andar Bahar, and various live-dealer blackjack titles enjoy enormous popularity in India. Many of these titles originated as traditional card games played at family gatherings and in street settings before migrating to the digital space. For instance, the online game Andar Bahar has become one of the most sought-after formats among Indian casino platform users in recent years, while retaining the simplicity of the original’s rules. It is precisely the mass appeal of such titles that explains why the Supreme Court’s ruling affects not a narrow niche but millions of active players across the country.
Prior to this ruling, many companies had positioned their products specifically as “games of skill,” counting on lighter regulation and reduced tax obligations. That strategy has now lost its legal foundation.
The Tax Base Has Shifted from Revenue to Full Betting Turnover
The Court sided with the government’s position that the tax base should be the full face value of all bets placed, rather than gross gaming revenue (GGR) — that is, the difference between total bets and payouts to players. For operators, this means a manifold increase in the taxable amount, since betting turnover vastly exceeds the revenue actually retained.
Retrospective Tax Demands Receive Judicial Approval
A separate and arguably the most painful element of the ruling was the confirmation of retrospective application. The Court permitted the 28% GST to apply not only to current operations but also to periods predating the 2023 update to the GST framework.
$14 Billion in Potential Tax Demands Hang Over the Industry
According to estimates from Indian media, the cumulative tax demands assessed for prior periods could amount to approximately $14 billion for the sector as a whole. This figure illustrates the scale of financial pressure that online operators are set to face.
Why the Presence of Skill Did Not Prevent the “Gambling” Classification
The central question in the Court’s reasoning was not whether skill or chance predominates in any given game. The decisive factor, as the judges stated, was the very act of placing bets on an uncertain future outcome. It is the presence of financial risk tied to an unknown result that defines the gambling nature of an activity under the law.
The Court’s ruling states: “The character of wagering and gambling does not depend exclusively on whether the activity is a game of skill or chance, but on the existence of bets placed on uncertain future circumstances.”
Four Industry Counterarguments That the Court Rejected
Representatives of online companies put forward a number of objections to the application of the 28% GST and its retrospective character:
- More than 60 years of judicial precedent had consistently distinguished games of skill from games of chance, and the new interpretation contradicts that tradition.
- Operators do not supply players with so-called actionable claims, and therefore their activities do not fall within the classic definition of a gambling good or service.
- Players contribute funds to a prize pool, which differs from a “bet” in the traditional sense.
- Under such a broad interpretation, even casual card games played at home among friends and family could formally be classified as illegal gambling.
The Supreme Court dismissed all arguments, stating that the GST provision is neither arbitrary nor unjust, and fully upheld the government’s position.
A Timeline of Events That Narrowed the Industry’s Room to Maneuver
In 2023, the government updated the GST framework, fixing a 28% rate for online gaming. In August of that same year, parliament voted to ban all real-money online games, calling the very existence of the industry into question. The Supreme Court’s current ruling has cemented the tax regime and confirmed its retrospective application.
The broader question of whether online gaming is permissible as a legal activity remains unresolved against the backdrop of the parliamentary ban, while the tax dispute is developing in parallel, creating a dual legal uncertainty for market participants.
Operators’ Business Model Faces Triple Pressure
The combination of three factors threatens to critically undermine the economics of online operators. A 28% rate applied to the full face value of bets — rather than to retained revenue — multiplies the tax burden many times over. Retrospective application adds a multi-billion-dollar “tail” of prior-period liabilities on top of current obligations. It was precisely this combination that the industry sought to challenge, and it is precisely on this point that the Court sided with the state.








